Description
Hearth, home, and horror; adventures and sites familiar, eerie, and eerily familiar… You know the rule of three, don’t you? Well, this book brings you three adventurous additions to your Old Gods of Appalachia game: several complete adventures ready to pick up and run; a handful of new sites that conveniently bring Appalachian detail to your campaign; and an in-depth look at some of the locales you know and love from the podcast, written by the creators themselves! And, like all rules of three, there`s a little surprise tucked in as well: a chapter all about crafting your own adventures, filling them with chills, engaging twists, and the haunting authenticity your players will love.






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